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https://steam.pm/q74wy
1 year agoTL;DR: Wild West Online is just another cash grab game by Sergey Titov! Please don't support this scam and save your money for the steam summer sale.
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Update: Found assets of Shattered Skies in the game files of WWO -https://gyazo.com/5e8e8e321298f8cca6b79166d7938ef5
Update2: and the hole goes deeper.. Arktos Entertainment's address was a fake,it's in fact a park-house and their company number is actually the number of the California Department of Consumer Affairs (no joke you can check the number yourself through the bloomberg link down below). DJ2 Entertainment office was empty when we checked (may 15th/around 2pm) and no one picks up the phone either.
Wild West Online How To Get A Serial Keys
Trademark for 'Wild West Online' has been abandoned already before the Steam release:http://tsdr.uspto.gov/#caseNumber=87451678&caseType=SERIAL_NO&searchType=statusSearch
Here is the NOTICE OF ABANDONMENT:http://tsdr.uspto.gov/documentviewer?caseId=sn87451678&docId=NOA20180315222729#page=1
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I decided to post this here because all the evidence gets deleted on the game's steam forums by their mod Billydakid/StarRisk. (an actual steam mod made things right and unbanned me - thanks!)
A lot of you might remember the cash grab games like Warz/Infestation, Shattered Skies, Romero's Aftermath, Last Man Standing, Burstfire and the developer behind it, Sergey Titov.
They released their 'new' game on Steam - https://store.steampowered.com/app/743860/Wild_West_Online/ and they delete any negative threads/comments to hide the truth.
Here you can find out more about it: https://www.reddit.com/r/pcmasterrace/comments/70l63c/more_game_developers_should_say_this/dn4f8br/
What we know so far:
Every single game that uses the Nightshade Engine is a cash grab. It's their own engine.
As mentioned by u/Storm_Worm5364 in the post I've linked, the company behind WWO has been renamed again to WWO Partners Limited and to DJ2 Entertainment.
They've also hidden the domain registrar - https://who.is/whois/playwwo.com Highly suspicious, if you're a trustworthy company that has nothing to hide, why do that? Every single Titov game had & has the domain hidden like this.
Now comes the best part, the domain playwwo.com was registered exactly 1 month before they've announced the shutdown of WarZ/ISS - https://steamcommunity.com/app/226700/discussions/0/208684375433081721/ here again the link from above to compare - https://who.is/whois/playwwo.com
That is a very strange coincidence don't you think?
Another company of Titov is called Online Warmongers Group, inc. (War Inc. Battlezone) The company address can be found here https://www.bloomberg.com/research/stocks/private/snapshot.asp?privcapid=114449362
Now if we lookup the address on google maps - https://www.google.com/maps/@34.055249,-118.4265679,3a,75y,64.78h,92.88t/data=!3m6!1e1!3m4!1sXVOhfm13VVFBhI8jN7774g!2e0!7i16384!8i8192 we can see that it's an apartment building, probably just a mailbox address.
Here we can see Titov's main company: https://www.bloomberg.com/research/stocks/private/snapshot.asp?privcapId=114449520
Now here comes another funny coincidence both addresses are just 9minutes away from each other: https://www.google.com/maps/dir/1800+Thayer+Ave+Suite+A,+Los+Angeles,+CA+90025,+USA/11400+W+Olympic+Blvd,+Los+Angeles,+CA+90064,+USA/@34.0473723,-118.4384534,15z/data=!3m1!4b1!4m13!4m12!1m5!1m1!1s0x80c2bb8fa1a665d9:0xb7853094fd559460!2m2!1d-118.4264076!2d34.055293!1m5!1m1!1s0x80c2bb0b0053f475:0x7df0b1776e0dda0d!2m2!1d-118.4423222!2d34.0355995
But that's not all, no. remember they've renamed the company behind the game, WWO Partners Limited/DJ2 Entertainment/612 Games is the same company (612 Santa Monica Blvd.) and they're just 20mins away from the two other addresses.
So his main company hasn't released a single game yet, why? They finance WWO because Titov himself is banned from selling games on steam so he needs a front man to do this for him, simple as that there is no other reason.
Even their lawyer is the same, they just added an 'A.' to his name:
https://www.trademarkia.com/correspondent-steven-bercu-1-1104262 & https://www.trademarkia.com/correspondent-steven-a-bercu-1-1180520
Here's also the YT video u/Storm_Worm5364 shared which shows you exactly how similar the games are, watch it with subs please: https://www.youtube.com/watch?v=i7wwUO2-FP4
Please don't support such shady developers!
EDIT: even one of their mods is asking for people to leave positive reviews specifically to counteract the negative ones:
EDIT2: their forum post from above has been removed (nice try) - here is a backup: https://gyazo.com/335058614247abece1454c334f0bce02
EDIT3: added the address and info of Titov's main investment company as well as the address of the company behind WWO. Thanks for the gold!
EDIT4: got some more info see update1&2, typos.
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Yesterday started circulating on a Grand Theft Auto forum showing a cowboy that looked an awful lot like John Marston from Red Dead Redemption. Unlike what many assumed, this wasn't Red Dead Redemption 2, but it could be a PC gamer's best chance to eke out a living on the frontier. Wild West Online is an open-world PvP MMO that wears its inspirations on its dusty, sun-bleached sleeves. Players will form gangs to either break or defend the law, roam the hinterlands, or settle in for a game of cards at the local saloon. In PC Gamer's exclusive reveal, I sat down with Stephan Bugaj creative vice president of publisher DJ2, to find out more.
The creators of Wild West Online expect to launch a $250,000 Kickstarter at the end of the month, with stretch goals tied to additional funding. The team is already working a core version of the game, which they anticipate will arrive later this year regardless. The Kickstarter is simply meant to secure extra funding to expand its features. Wild West Online takes plenty of cues from Red Dead Redemption's excellent online mode only with one major difference: It's an MMO. No, this won't be the typical routine of questing and grinding levels, but a seamless open world using server shards where a few hundred players will coexist together or die trying.
Even so, that Red Dead Redemption DNA is intentional, says Bugaj. Tired of waiting for a proper Red Dead Redemption on PC, the newly formed 612 Games decided to take matters into its own hands. 'There's an audience for this that just wasn't being served on PC,' Bugaj explained. 'So we wanted to make this big, open Wild West world with a bit of a twist that, like the best MMOs, is a place where people can really live in.'
It's an exciting proposition on behalf of the new studio 612 Games, which is partially owned by DJ2 and made up of developers and artists that have worked on a wide variety of games from Crysis to League of Legends. Because DJ2 owns equity in 612 Games, they're more than just a publisher with the likes of Bugaj and DJ2's CCO Dan Jevons driving creative vision using their extensive history at companies like Pixar and Sega.
From what Bugaj revealed to me, Wild West Online is more than just a knock-off version of Red Dead Redemption's multiplayer. You won't just be locked into an endless game of cops and robbers. Players can also specialize as gatherers, like prospectors who mine for gold or farmers, and the resources they harvest funnel into a player-driven economy. 'Resource gathering and building camps is going to have more of the social aspects of other MMOs,' Bugaj said. There's a crafting system that relies on finding and learning recipes as well.
Unlike most MMOs though, Wild West Online won't necessarily feature an overarching progression or skill system. 'It's something that we're still kicking around,' Bugaj said. 'There's going to be story, character, and gameplay-driven motives to keep playing, but we haven't yet fully worked out what the progression system is going to be for that.'
Wild, wild west
Those familiar with Rockstar's games will recognize the law system that lies at the heart of Wild West Online. Players who commit crimes in town will earn wanted stars and, at a certain threshold, become targets for player deputies or bounty hunters. There's a gang system woven into this as well, which could hopefully give rise to some interesting rivalries between different bandit or bounty hunter posses.
There's more ways to break the law than just murder, however. Thieving will be a core part of a bandit's lifestyle, and Wild West Online also has a vision for bank heists or simply being able to steal from other player's campsites and town shops. Do this too often, however, and you'll be exiled from town and have to make use of bandit hideouts—which offer the same amenities but cater to a much deadlier clientele.
One key difference is that Wild West Online will only feature combat against other players. Being wanted won't result in NPCs coming after you. While later updates might change this, if you've broken the law, it'll be up to someone else to take you down. 'It's more like a reputation system than anything,' Bugaj said. 'The wanted system in something like Grand Theft Auto is really about PVE combat, whereas in Wild West Online it's more about pitting lawmen against bandits against working class people caught in between.'
Bugaj was clear that, while Wild West Online might borrow some themes from survival games, the main goal 'isn't just to stay alive but to socialize and interact with players.' I asked about the consequences of death and how that impacts your wanted level and was told that while there would be consequences that are still being worked out, WWO won't feature permadeath or strict penalties.
Reach for the sky
With no gameplay footage available yet, there's definitely some room for skepticism. And it's worth pointing out that some of the game's most original ideas are locked behind stretch goals. For example, if Wild West Online raises 1.75 million dollars 612 Games will add train robberies as part of a 'season one' update—meaning even if the goal is met the feature won't be available at launch. Train robberies are without a doubt WWO's coolest idea. Acting as a server-wide raid of sorts, players can login during a set time each week to either defend or attack a train that travels across the entirety of the map. The thought of hundreds of players involved in that kind of event is exciting.
One stretch goal that has me scratching my head is the first one, where if DJ2 raises $400,000 they'll include women as playable characters. While I'm sympathetic to the development strains of an indie MMO, it's puzzling to have gender equality locked behind a stretch goal—especially after Ubisoft's excuses for why no playable women were in Assassin's Creed Unity . When I brought this particular stretch goal up with the team, they said they were already aware that it's a sensitive issue but doing it properly was simply beyond their resources at this time.
The other elephant in the room is that Wild West Online will be released around the same time as Red Dead Redemption 2, which is also slated for fall of 2017. Now, Rockstar's sequel still hasn't been as of yet, but it's pretty hard to imagine that they'd skip it considering the massive success of GTA 5 on Windows. That means Wild West Online could have some stiff competition—assuming that Red Dead Redemption 2 has multiplayer similar to that in the first game.
Still, two Wild West open-world shooters dropping in 2017 sounds like a good problem for PC gamers to have. And with Wild West Online built from the ground up for PCs and multiplayer, it's hard to ignore the potential. Bugaj says what's arriving later this year is just the beginning, as the studio plans to add a heavier emphasis on story and bigger features in later updates.
We'll have more info on Wild West Online in the coming months.